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A Taxonomy of Tasks The task is the single most important part of a WebQuest. It provides a goal and focus for student energies and it makes concrete the curricular intentions of the designer. A well designed task is doable and engaging, and elicits thinking in learners that goes beyond rote comprehension. There must be fifty ways to task your learner. Since 1995, teachers have been adapting the WebQuest model to their own needs and settings, and from their collective wisdom and experience some common task formats have emerged. This taxonomy describes those formats and suggests ways to optimize their use. It provides a language for discussing WebQuest tasks that should enhance our ability to design them well. It's likely that the task in a given WebQuest will combine elements of two or more of these task categories. The categories below are in no particular order other than the placement of Retelling tasks first because of their simplicity and borderline status as the foundation of a good WebQuest. With eleven other task types to choose from, it's time to go beyond mere retelling! |
Retelling Tasks Sometimes all you're asking of students is
to absorb some information and then demonstrate that they've understood
it. Research reports like these are bread-and-butter activities that don't
break much new ground in educational practice, but they can provide an
easy introduction to the use of the Web as an information source.
Students can report on what they've learned
by way of PowerPoint or HyperStudio presentations, posters, or short
reports. These are the most commonly found WebQuests, and the least
challenging (or interesting), but they can serve a purpose. For example, see: Are activities based on retelling really
WebQuests? It's not a matter of black and white, and it depends on the
degree of transformation required of the learner. If the task requires
looking for simple, sure answers to pre-determined questions, then the
activity is clearly not a WebQuest even if the answers are found on the
Web. These are just worksheets with URLs. A modest WebQuest could be based on
retelling if: More importantly, a retelling task could
be used as an interim step to develop background understanding of a topic
in combination with one of the other task types. Compilation Tasks A simple task for students is to take
information from a number of sources and put it into a common format. The
resulting compilation might be published on the Web, or it might be some
tangible non-digital product. Some example formats: Ideally, a compilation task familiarizes
students with a body of content and provides them with practice in making
selection choices and explaining them, as well as organizing, chunking,
and paraphrasing information drawn from a variety of sources in a variety
of forms. To make a compilation task qualify as a true
WebQuest, there needs to be some transformation of the information
compiled. Simply putting a hotlist of web sites or a collection of web
images together arbitrarily isn't enough. To ramp up the thinking skills required for
a compilation task: Mystery Tasks Everyone loves a mystery. Sometimes a good
way to lure your students into a topic is to wrap it in a puzzle or
detective story. This works well at the elementary school level, but can
also be extended all the way up to adult learners. The Aztec Adventure
WebQuest, for example, begins with a mysterious package being delivered to
your door. At the end of a sequence of information-seeking activities,
your task is to explain the significance of the package and how it
portrays the essence of Aztec civilization. Another example is King
Tutankhamun: Was It Murder? in which learners examine the same
evidence that scholars are debating about. Be aware of the boundary between WebQuests
and Treasure Hunts. Flower Mystery, for example, involves filling out a worksheet labeling the parts of a flower.
There is no culminating task that requires synthesis. It's an engaging
activity, but not a WebQuest. Mystery tasks can seem somewhat inauthentic
because of the fictionalizing they require, though the tradeoff in
increased learner interest can make it worthwhile. If there are careers related to your topic
which involve genuine puzzle-solving (as in what historians, scholars,
archaeologists and other scientists do) then wrap the mystery around such
people and the bogosity will be minimized. Journalistic Tasks Is there is a specific event at the core of
what you want your students to learn? One way to craft a WebQuest is to
ask your learners to act like reporters covering the event. The task
involves gathering facts and organizing them into an account within the
usual genres of news and feature writing. In evaluating how they do,
accuracy is important and creativity is not. The Vietnam Memorial WebQuest, for example, puts students at the heart of
the controversy around the design of the monument and the War itself. The
Mexico City
EarthQuake WebQuest has students
reading first hand accounts of the quake and creating a simulated news
program recounting it. The Gilded Age WebQuest guides students towards the creation of a
documentary. Some people are well into adulthood before
they realize that there is the potential for bias in all reporting, that
all of us have filters that affect how we see things and what we choose to
look at. A well designed journalistic task will
require your students to: To design such a lesson, you'll need to
provide the right resources and establish the importance of fairness and
accuracy in reporting. Design Tasks According to Webster, design is "a plan or
protocol for carrying out or accomplishing something." A WebQuest design
task requires learners to create a product or plan of action that
accomplishes a pre-determined goal and works within specified
constraints. In the Design a Canadian
Vacation lesson, students create an
itinerary that meets the interests of a given family. In Future Quest, students research career possibilities and make
recommendations for four simulated high school students. The Designing a Home WebQuest pulls students into choosing the best floor
plan for a given site and guides them through the selection of materials
to complete the home. In Adventure Trip Quest, students design a field trip to a natural disaster site.
The key element in a design task is to build
in authentic constraints. Asking students to design an ideal X without
also requiring them to work within a budget and within a body of legal and
other restrictions doesn't really teach much. In fact, an uncontrained
design task teaches an illusory "anything goes" attitude that doesn't map
well onto the real world. A well crafted design task: Creative Product Tasks Might students learn about your topic by
recasting it in the form of a story or poem or painting? Like engineers
and designers, creative artists work within the constraints of their
particular genre. Creative WebQuest tasks lead to the production of
something within a given format (e.g. painting, play, skit, poster, game,
simulated diary or song) but they are much more open-ended and
unpredictable than design tasks. The evaluation criteria for these tasks
would emphasize creativity and self-expression, as well as criteria
specific to the chosen genre. The Art WebQuest, for example, asks students to get into the head of
a specific artist and create a painting the way that artist would. Radio
Days requires the scripting and performance of a radio play, complete
with sound effects and ads. Sworn to Serve requires the creation of a historically plausible
portfolio for a fictional feudal family. As with design tasks, the constraints are
the key, and they will differ depending on the creative product and topic
being worked on. Such constraints might include such things as
requiring: Balanced against the constraints, a task of
this type should invite creativity by being somewhat open-ended. There
should be enough wiggle room in the assignment that a student or group of
students will be able to leave a unique stamp on what you're asking them
to do. Consensus Building Tasks Some topics go hand in hand with
controversy. People disagree because of differences in their value
systems, in what they accept as factually correct, in what they've been
exposed to, or in what their ultimate goals are. In this imperfect world,
it's useful to expose future adults to such differences and to give them
practice as resolving them. Consensus building tasks attempt to do that.
The essence of a consensus building task is the requirement that differing
viewpoints be articulated, considered, and accomodated where possible. For
better or worse, current events and recent history provide many
opportunities for practice. The Vietnam Mural
WebQuest elicits differences of opinion about the war as the question of
whether to paint a mural is debated. Contrast this with the Vietnam Memorial lesson described earlier, which is treated as more
of a journalistic task. In Tom March's
Searching for
China, six different perspectives
must be debated and synthesized into a common policy recommendation.
A well designed consensus-building task
will: Persuasion Tasks There are people in the world who disagree
with you. They're wrong, of course, so it's useful to develop skills in
persuasion. A persuasion task goes beyond a simple retelling by requiring
students to develop a convincing case that is based on what they've
learned. Persuasion tasks might include presenting at a mock city council
hearing or a trial, writing a letter, editorial or press release, or
producing a poster or videotaped ad designed to sway opinions. Example persuasion tasks include
a recreation of The Amistad Case. In the Rock the Vote
WebQuest, students design an ad campaign to encourage voting by young
adults. In Conflict Yellowstone
Wolves, the task is to influence
government policy. In Nobel
Mathematicians, students develop a
press kit to extol the virtues of a mathematician they've
studied. Persuasion tasks are often combined with
consensus building tasks, although not always. The key difference is that
with persuasion tasks, students work on convincing an external audience of
a particular point of view, as opposed to the persuasion and accomodation
that occurs internally in a consensus building task. The key to a well done persuasion task is
that: Self-Knowledge Tasks Sometimes the goal of a WebQuest is a
greater understanding of oneself, an understanding that can be developed
through guided exploration of on- and off-line resources. There are few
examples of this type, perhaps because self-knowledge is not heavily
represented in today's curricula. One excellent example is provided by
What Will I Be When I Get
Big? which walks students through a
progression of web-based resources as they analyze their goals and
strengths and develop a career plan. A well crafted self-knowledge task will
compel the learner to answer questions about themselves that have no short
answers. Such tasks could be developed around: Analytical Tasks One aspect of understanding is the knowledge
of how things hang together, and how things within a topic relate to each
other. An analytical task provides a venue for developing such knowledge.
In analytical tasks, learners are asked to look closely at one or more
things and to find similarities and differences, to figure out the
implications for those similarities and differences. They might look for
relationships of cause and effect among variables and be asked to discuss
their meaning. Examples: A well designed analytical task goes beyond
simple analysis to the implications of what is found. For example, while
creating a Venn diagram comparing Italy with England is a fine task, a
better task would include some requirement to speculate or infer what the
differences and similarities between the two nations mean.
Judgment Tasks To evaluate something requires a degree of
understanding of that something as well as an understanding of some system
of judging worth. Judgment tasks present a number of items to the learner
and ask them to rank or rate them, or to make an informed decision among a
limited number of choices. One example familiar to any student of
WebQuests is the The WebQuest about WebQuests exercise. The criteria for evaluation given are
short and sketchy, as the lesson is intended to provide an introduction to
the concept and the issues involved. A more elaborate example is Evaluating Math
Games in which learners play one of
several roles to come up with their recommendations. It's common, though not required, that
learners play a role while accomplishing a judgment task. Excellent
WebQuests of this type have been developed within a mock trial format. See
the Amistad WebQuest and the Rain Forest
Project as examples. A well designed assignment of this type will
either: In the second case, it is important to get
learners to explain and defend their system of
evaluation. Scientific Tasks The scientific method lead to the technology
that lead to your reading of these words. Science permeates our society
and it's critical that today's children understand how science works, even
if they never don a white smock and carry a clipboard around. The Web brings both historical and
up-to-the-minute data to our doors, and some of it can provide practice at
doing real science. The KanCRN Collaborative
Research Network, and the Journey
North projects are examples of this
kind of activity, though they are not strictly in the form of WebQuests.
Even with small children, a creative teacher could build a lesson around
the use of WebCams by
having children observe and count specific events. The Lighthouse Diamond Thief
WebQuest is an example of a
scientific task combined with a mystery. What does a scientific task look like? It
would include: The key to making a successful WebQuest of
this type is to find questions that can be addressed by the kinds of data
available online, that are not so arcane that they cannot be related to
the standard science curriculum, and are not so well known that crunching
the numbers becomes an exercise in going through the
motions.



A well designed
mystery task requires synthesis of information from a variety of sources.
Create a puzzle that cannot be solved simply by finding the answer on a
particular page. Instead, design a mystery that requires one to:









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© Bernie Dodge, 1999. Last updated August 11, 1999.